Vertex2ii
Contents |
Action
Start the operation of graphics primitive at the specified coordinates in pixel precision.
Syntax
Vertex2ii x, y, handle, cell
Remarks
x |
x-coordinate in pixels, from 0 to 511 |
y |
y-coordinate in pixels, from 0 to 511 |
handle |
Bitmap handle. The valid range is from 0 to 31. From 16 to 31, the bitmap handle is dedicated to the FT800 built-in font. |
cell |
Cell number. Cell number is the index of bitmap with same bitmap layout and format. For example, for handle 31, the cell 65 means the character "A" in the largest built in font. |
The Vertex2II command only allows positive screen coordinates.
If the bitmap is partially off screen, for example during a screen scroll, then it is necessary to
specify negative screen coordinates (with Vertex2F).
The handle and cell parameters will be ignored unless the graphics primitive is specified as bitmap by command Begin G, prior to this command.
See Also
Example
Clear_B 1, 1, 1 ' Clear Screen BitmapSource RAM_G BitmapLayout BARGRAPH, 256, 1 BitmapSize NEAREST, Border, Border, 256, 256 Begin_G BITMAPS ColorRGB 255, 0, 0 ' Display bargraph At hoffset, voffset location Vertex2II 0, 0, 0, 0 Vertex2II 256, 0, 0, 1 ColorRGB 0, 0, 0 Vertex2II 0, 4, 0, 0 Vertex2II 256, 4, 0, 1 UpdateScreen
Languages | English |
---|