Color A
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= <span class="f_Header">Example</span> = | = <span class="f_Header">Example</span> = | ||
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+ | <source lang="bascomavr"> | ||
+ | ' Pseudocode | ||
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+ | ' Drawing three characters with transparency 255, 128, and 64 | ||
+ | Begin_G BITMAPS | ||
+ | Vertex2II 50, 30, 31, &H47 | ||
+ | Color_A 128 | ||
+ | Vertex2II 58, 38, 31, &H47 | ||
+ | Color_A 64 | ||
+ | Vertex2II 66, 46, 31, &H47 | ||
+ | </source>[[File:Clip0078.png|center|Clip0078.png]] | ||
+ | |||
+ | <br/>{{Languages}} | ||
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+ | [[Category:FT800 Commands]] |
Latest revision as of 20:43, 12 December 2014
Action
Set the current color alpha.
Contents |
Syntax
Color_A alpha
Remarks
alpha |
Alpha for the current color. 0 to 255, the initial value is 255 |
Sets the alpha value applied to drawn elements - points, lines, and bitmaps.
How the alpha value affects image pixels depends on BlendFunc the default behavior is a transparent blend.
See also
Example
' Pseudocode ' Drawing three characters with transparency 255, 128, and 64 Begin_G BITMAPS Vertex2II 50, 30, 31, &H47 Color_A 128 Vertex2II 58, 38, 31, &H47 Color_A 64 Vertex2II 66, 46, 31, &H47
Languages | English |
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